#Configuration
All configuration is managed through the .env file in the project root.
#Environment Variables
| Variable | Required | Description | Example |
|---|---|---|---|
UUID |
✅ | Unique device identifier | abc123-def456 |
MINUTES |
FC24/FC25 | Match duration in minutes | 7 or 10 |
WS_SERVER |
✅ | WebSocket server URL | https://ws.example.com |
API_URL |
✅ | Backend API URL for RTMP | https://api.example.com |
STREAM_PASSWORD |
✅ | RTMP stream key password | secretpwd |
STREAM_NAMESPACE |
❌ | Custom WebSocket namespace | /fc25/stream-client |
HELPER_NAMESPACE |
❌ | Helper namespace for terminate | /fc25/helper |
TESSERACT_PATH |
FC25/UND | Path to Tesseract OCR binary | C:\Program Files\Tesseract-OCR\tesseract.exe |
UND_VENUE |
❌ | Undisputed venue preference | arena_1 |
VENUE |
❌ | Fallback venue variable | arena_1 |
#Default Namespace Values
Each game uses different WebSocket namespaces:
| Game | Stream Namespace | Helper Namespace |
|---|---|---|
| FC24 | /stream-client |
/helper |
| FC25 | /fc25/stream-client |
/fc25/helper |
| Undisputed | /undisputed/stream-client |
/undisputed/helper |
#Memory Address Files
Each game reads memory addresses from a specific file:
| Game | Address File Path |
|---|---|
| FC24 | C:\addresses.txt |
| FC25 | C:\FIFA25_MEMORY\addresses.txt |
| Undisputed | C:\UNDISPUTED_MEMORY\addresses.txt |
#Address File Format
The address file is a simple key=value format with hexadecimal addresses:
hmScore=0x7FF6A1234567
awScore=0x7FF6A1234568
ptrMatchTime=0x7FF6A1234569
ptrBallArray=0x7FF6A123456AThese files are auto-generated by Cheat Engine scripts when the CT table is enabled.
#OBS Configuration
The OBS WebSocket connection uses hardcoded values:
cl = obs.ReqClient(host='localhost', port=4455, password='Jakarta100', timeout=3)| Setting | Value |
|---|---|
| Host | localhost |
| Port | 4455 |
| Password | Jakarta100 |
| Timeout | 3 seconds |